Damage per pellet has increased from 8 to 15 per cent with double-battle rounds, since number 1 is a counted for double-digit blitz.The MCS-880 has been improved for Close Range scenarios, bringing it in line with other utility weapons such as the 12M Auto and NVK-S22.High-powered Capacitor Charge Up rose from 0.8% -> to 1.2%.Light vehicles often take around 25% less damage.Heavy vehicles now take much less damage.The Rorsch MK-4 has been reduced against Vehicles while in the High Power Capacitor version of the Weapon (Single Shot), this change is to ensure that the Rorsch can take out some vehicle targets as it isn’t the predominant way of taking out targets as it previously occurred.Fixed some cases of recoil compensation not being consistent with firing prolonged periods of time.Resolved an issue where for some brief time, the HFV 90-TORs turret speed would be slowed after firing with the HFV-EMG Maul primary weapon.50m Cannon and A/C on Transport Air Vehicles increased from 8-> to 10-16.Crawford: Fixed a problem where icons did not show how much the overheating was, using the Mounted Vulcan Stationary Minigun.Sundance: Anti-Armor Grenades are now correctly intercepted by Vehicles that have Active Protection System triggered.We fixed a problem where specialists didn’t correctly finish the insertion phase the opening of match, sorry for giving you a scare.Spearhead: Resolved an incident of clipping with a camera during the insertion phase when the match begins. ![]()
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